Testing Out Dice Replacement Script

This is the place to test out dice rolls, signature stuff etc..
lhxtesting
Posts: 3
Joined: May 21st, '17, 13:13

Testing Out Dice Replacement Script

Postby lhxtesting » May 21st, '17, 13:15

Let's see if we can get this to successfully replace the old dice roller codes.

1d20+5 => 9, 5 => 14

5d6+2 => 3, 5, 4, 2, 3, 2 => 19

lhxtesting
Posts: 3
Joined: May 21st, '17, 13:13

Re: Testing Out Dice Replacement Script

Postby lhxtesting » May 21st, '17, 13:45

5poker => Dame, Dame, Ten, Regent, Ace => Dame Dame Ten Regent Ace

lhxtesting
Posts: 3
Joined: May 21st, '17, 13:13

Re: Testing Out Dice Replacement Script

Postby lhxtesting » May 21st, '17, 13:45

1d20+5 => 5, 5 => 10

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Dry
Posts: 2169
Joined: Mar 27th, '16, 15:39
Location: Isle of Wight, UK

Re: Testing Out Dice Replacement Script

Postby Dry » May 23rd, '17, 16:33

1d20+5 => 17, 5 => 22

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lhx
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Re: Testing Out Dice Replacement Script

Postby lhx » May 23rd, '17, 22:38

The replacement is the unblueing. On update of the forum software, the dice plugin barfs on any post that has the old dice tags. Deltree is going to code us up a new plugin at somepoint.
Find me on freenode with the username lhx in #texasxtremerpg or professionally at lawjrm.com
LMoP: GM - LMoP combat tracker OotA: GM - OotA combat tracker, Inventory Tedpocalypse: Zertius, Human Cleric


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