TXX Wiki

A wiki for RPG brainstorming and personal campaign management

User Tools

Site Tools


wiki:cctgame:houserules

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
wiki:cctgame:houserules [2017/11/22 23:03] lhxwiki:cctgame:houserules [2018/02/26 02:47] lhx
Line 8: Line 8:
   - Will allow the Diplomacy Skill Feat from Unearthed Arcana.((I'll allow it, but for fair warning to you, I will strictly interpret the 1 minute talking rule, as well as the target needs to be able to understand you. I.e. middle of combat it's not going to fly, and talking to a monster that doesn't speak common etc it's never going to work. I'm also going to be strict about the difference between Persuasion and Deception / Intimidation / Performance. You can only use this on Persuasion, where you're trying to "attempt to influence someone or a group of people with tact, social graces, or good nature." See page 179 PHB. However, without spoiling anything, there will be more instances in the adventure where Persuasion will play a role, particularly in the level 8+ tentative plan I have for you guys, and I won't design encounters away from persuasion just because you have a nice roll for it.))    - Will allow the Diplomacy Skill Feat from Unearthed Arcana.((I'll allow it, but for fair warning to you, I will strictly interpret the 1 minute talking rule, as well as the target needs to be able to understand you. I.e. middle of combat it's not going to fly, and talking to a monster that doesn't speak common etc it's never going to work. I'm also going to be strict about the difference between Persuasion and Deception / Intimidation / Performance. You can only use this on Persuasion, where you're trying to "attempt to influence someone or a group of people with tact, social graces, or good nature." See page 179 PHB. However, without spoiling anything, there will be more instances in the adventure where Persuasion will play a role, particularly in the level 8+ tentative plan I have for you guys, and I won't design encounters away from persuasion just because you have a nice roll for it.)) 
   - Lothar can have his warhammer retrofitted to have an axe blade on one end and a hammer on the other so he can switch between bludgeoning and piercing damage, but will give up the "versatile" 2 handed ability of the weapon.    - Lothar can have his warhammer retrofitted to have an axe blade on one end and a hammer on the other so he can switch between bludgeoning and piercing damage, but will give up the "versatile" 2 handed ability of the weapon. 
-  - **Reminder to put in link here to modified magic item for you know who.** +  - [[wiki:cctgame:merriadocsarmor|Link to Logan's Magical Armor]] 
-  - **Reminder to put in link here to modified magic item for you the other you know who.**+  - [[wiki:cctgame:modifiedrobestars|Link to Varatas' Modified Robe of Stars]] 
 +  - Link to Lothar's magical warhammer: Whelm 
 +  - Dragon mask giving water breathing is not enough to use Verbal component of spells underwater. 
 +    - However, Jeremy Crawford says there is nothing about water //per se// that prevents spell casting
wiki/cctgame/houserules.txt · Last modified: 2018/02/26 02:48 by lhx